Solis Ventus is a dual‐engine Delay and Reverb pedal, able to run two algorithms at once, with arbitrary pairings, ordering, and routings.
A special 'Stompbox Mode' dedicates one footswitch to control the on/off state of each engine, effectively turning the Solis Ventus into a quick and dirty two-stompbox setup. And as always, external control devices may be used to open up even more interactive possibilities.
In addition to several new exciting algorithms, the entire algorithms library from the Specular Tempus have been brought back, improved and expanded, for the Solis Ventus.
Stack your delay and reverb, combine them in parallel, or run them independently in dual mono channels, and then swap them around on the fly, Solis Ventus has all your wild ideas covered.
Routing, ordering, and on/off state information are clearly displayed at all times so you will never get lost.
A 40 second stereo looper is available that works independently from the Delay and Reverb engines, either before (Pre) or after (Post). A perfect tool for creating a sound-on-sound style loops. The layering of sounds didn't stop there: the playback effects cover standard and experimental application, from speed manipulation, sound reversal, to an ever increasing pitch transposition.
Expression - 2 expression pedal inputs (with CV compatibility).
Aux Switches - accepts up to 3 external switches for additional control (bank up/down, tap tempo, etc).
MIDI In / MIDI Thru/Clock - nearly all features and functionalities of the pedal are opened to MIDI access.
Independent dynamics processing engines, placed post DSP X and DSP Y, enable dynamic effects (ducking or gating) to be applied to any delay or any reverb algorithms in the Solis Ventus.
Both DSP X and and DSP Y have their own dynamics engine, bringing an unprecedented flexibility and precision in sculpting your dynamic delay and reverb soundscape.
A switchable crossover filter allows you to split the input signals into two frequency bands, one frequency band is routed to DSP X and the other band is routed to DSP Y.
This band splitting allows the X and Y engines to run the algorithms on different frequency bands, a wonderfully effective tool for creating unique moods and textures. You can even modulate the cutoff frequency via MIDI for an otherwordly effects!